Developer Console

Why Launching a title meant months of waiting on platform engineers for manual, engineer-dependent setup across every Platform service.
What Designed the Developer Platform as a single front door into every Platform service: studio onboarding, a title dashboard with live analytics, a self-service tools repository, and storefront and localization settings producers could manage themselves.
UX DesignDeveloper ToolsGaming
Impact Title launch reduced from 9 months to 3

Launching a title meant months of waiting on platform engineers. I designed the Developer Platform as a single front door into every Platform service, replacing manual, engineer-dependent setup for over 20 titles across 3 studios.

Organization onboarding flow

Getting a studio and its first title onto the Platform needed to feel like minutes, not meetings. A short onboarding flow walks a new studio through naming their organization, replacing what used to be a manual provisioning request handled over email.

Organization onboarding flow

Once onboarded, every title a studio owned lived in one place. The organization overview brought every registered title, its ID, and its code into a single dashboard, so producers no longer tracked configuration across spreadsheets and email threads.

Organization overview with registered titles Adding a new title and its live console dashboard

Tools that used to require a Slack thread became something producers could launch themselves. Multiplayer features, entitlements, and analytics surfaced as a browsable tools repository, each with its own documentation and a one-click launch.

Tools repository and platform documentation

Shop settings and system requirements moved out of engineering’s queue entirely. Producers could edit a title’s storefront details and localize system requirements per platform and region themselves.

Shop settings and system requirements

Self-service tooling didn’t just save engineering time, it collapsed the distance between a producer having an idea and seeing it live. Title launch time dropped from 9 months to 3, and producers across 20+ titles now manage their own analytics, tools, and storefront settings without waiting in an engineering queue.

Developer Platform landing page