Blizzard's first Developer Platform
Blizzard’s first developer platform to integrate games from any studio.
Role
Product Designer
Team
1 Product Designer
1 Product Manager
4 Software Engineers
Users
12+ Game Producers across game teams at Activision and Blizzard
Area
Research, UX and Visual Design
With Blizzard’s growing game catalog and recent Microsoft acquisition, faster platform integration became crucial. I streamlined title releases for producers to avoid reinventing the wheel each time.
I led the design of Blizzard’s Developer Platform, enabling game teams to collaborate more effectively and significantly reduce the time to launch new games—from 9 months to just 3 months.
The Context and Ask
Blizzard's platform team creates tools and services for game development, distribution, multiplayer features, anti-piracy measures, and more. The problems at hand
Onboarding new games to the Battle.net Platform is extremely slow (approx. 9 months)
Integration is manual, and reliant on constant communication with platform teams
Lack of self-service and documentation in case of issues
All the above issues result in prolonged launch times. Hence, implementing a self-service system to enhance cross-collaboration across Activision-Blizzard studios became imperative.